Glover cartridge for Nintendo 64, showing the character and an exploding castle on the box art

Glover’s Sequel Was 85% Finished. A Spreadsheet Killed It.

Glover doesn’t come up much in N64 conversations. When it does, people usually bring it up as a punchline: a game where you play a sentient glove pushing a ball around. Fair enough, that is the premise. But the story behind the game, and especially behind Glover 2, the sequel that almost happened, is a lot more interesting than the premise suggests.

Glover cartridge for Nintendo 64, showing the character and an exploding castle on the box art

An Ordering Mistake Killed Glover 2

Here’s the part that still gets me. Glover 2 was a real, in-progress sequel, not a rumor or a pitch document. Former Interactive Studios programmer James Steele says it reached somewhere around 80 to 85 percent complete before development stopped. That’s not a cancellation over a bad demo or a publisher losing faith in the concept. The team had nearly finished the game.

What actually killed it was an inventory mistake. Nintendo had a discount running on N64 cartridge manufacturing at the time. Someone at Hasbro used it to order 300,000 cartridges instead of the 150,000 the developer had actually recommended. Retailers wouldn’t take on that much extra stock. That left Hasbro holding roughly half a million dollars of unsold cartridges, and Hasbro cancelled Glover 2 to help cover the loss. The sequel didn’t die because the first game underperformed. It died because someone doubled an order they shouldn’t have.

The character facing a shark enemy while holding the ball

Nintendo Almost Published It as a Mario Game

During development of the original, Glover apparently caught the attention of Shigeru Miyamoto. He liked it enough to suggest Nintendo publish it directly, rebranded as a Mario spinoff called Mario’s Glove. That’s a genuinely strange alternate timeline to picture: a mainline Nintendo-published Mario spinoff about a sentient glove rolling a ball through six worlds. The deal never came together, and talks between Nintendo and Hasbro Interactive fell apart before it went anywhere. Still, the fact that it got this close says something about how well the core idea landed at the time.

The character using the ball's transformation ability in a temple level

The Garib Cards Are Named After a Typo

Every world in Glover has collectible cards called Garibs scattered around it. The name has no in-universe meaning at all. According to designer Richard Albon, the studio was working on an unrelated port for a Japanese company around the same time. It received a faxed bug report that read, “There is a problem with the Garib.” Nobody in the office knew what a Garib was. There was no reference to it anywhere in that game or its code. It just became an office joke that stuck, and eventually it became the name of the collectible in an entirely different game.

The character collecting Garib cards in a coastal level, with several cards visible floating in the air

You Can Actually Play the Cancelled Glover 2 Sequel Now

The last twist here is that Glover 2 is not entirely lost. Someone recovered and dumped a prototype cartridge, and a playable build leaked online back in 2011. A cartridge over-order killed this game, not a bad review or a failed pitch. That build still preserved most of what the team had actually finished, well enough that people can sit down and play through it today.

The character exploring a tropical coastal world, riding on top of the transformed ball

Worth Remembering For More Than the Premise

People reduce Glover to “the glove game” a lot, and I get why. The pitch sounds objectively silly. But underneath that premise sits a game whose own creative lead at Nintendo liked it enough to want it attached to Mario. The team had nearly finished a sequel when a paperwork mistake killed it. And a fax nobody could explain gave its main collectible a name. That’s a lot of history behind a game most people write off in one sentence.

If anyone out there has actually played the leaked Glover 2 build, I’d like to hear what’s different from the original. Drop a comment.

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